Misc. Improvements
- Changed reply parameters so mortals can reply to visible immortals.
- wiznet now displays resurrections and deaths
- fixed plague spreading and becoming a healing plague
- fixed a bug causing mobs to charge and attack when stunned with ranged weapons
- fixed bug with mob program damage function which caused a 5x damage multiplier to be applied to animorphed characters.
Thief Updates
- reduced improvement difficulty for trap skills
- reduced wait timer on circlestab
- increased number of attacks for circlestab
- added tripping to thieves list of skills at level 5
- made envenom work on weapons with other flags like sharp, etc.
- changed movement costs for thieves so that they can move in THIEF AREAS like rangers do in forest.
- removed old shadow attack skill and replaced with a new group based combat skill
- new shadow attack is a automatic attack from back row of group allowing the thief to sneak off in the chaos of combat and backstab their opponent.
- updated blackjack to work on paralyzed foes.
- Updated damage modifier on backstab
- Modified backstab to allow a second backstab when wielding two daggers
Cleric Updates
- Mass healing now will heal yourself as well as your group
- group healing spells are now castable/communable during combat
- changed cure critical to 15 mana and group critical to 50 mana
Ranger Updates
- fixed bug with rangers causing sneak/backtrack and other movement affecting skills to not modify their movement.