Racial Roleplay Guidelines

by Lyseri on August 13, 2011

in Instructional, RP Updates

These are the updated basic overviews of the racial roleplay guidelines of each non-human race in M’dhoria. For background and physical overviews, see each race’s webpage or in-game helpfile.

First, a few notes to keep in mind while roleplaying your character in M’dhoria:

Racial Enmities: Some of M’dhoria’s races have a deep-seated hatred of each other stemming from ancient conflicts. As a result, these races feel a great enmity towards each other. Respective members of these races will never be friends, nor do they want to be. They will never enjoy each other’s company. They will not go hunting or equipment gathering together. However, this does not mean members of these races cannot ever be in the same room or be members of the same clan. These races can interact while showing dislike of each other. They can work together under duress when circumstances, such as a world-ending threat, require. Keep in mind that racial enmity is not an excuse to go PK anyone who is a member of an enemy race.

Enemy races:
Canidae and Felis
Quevran and Siriyu
Lythren and Avians
Grothtalians and Visardi

Exceptions: We do not allow for exceptions in racial RP. Members of enemy races do not grow to see that certain members of a hated race are “not so bad.” We also do not allow for backstories that provide reasons to ignore racial RP and we expect players to stick to their race’s standards rather than make up reasons to ignore them as a character develops. For specific but not all-inclusive examples of what is not allowed, see HELP EXCEPTIONS.

Interracial Relationships: Each of the races in M’dhoria is a different species and cannot interbreed with other races. This also means that members of different races have no desire to mate with other races. It is fine to have platonic feelings and be friends but there are no interracial romances.

The Non-Human Races:

Avians: Avians are diplomatic, reliable, and extremely pious. They range from merely devout to overly zealous but all members of the race are faithful and mindful of the gods. As a result, they tend to be more serious and contemplative than other races, focusing on responsibility above flippancy. This makes them excellent clan members and caretakers. Avians tend to dislike and avoid those who treat religion lightly or those who have earned the disfavor of the gods. They hold others to high standards of faith and harshly judge those who do not show respect for the gods. Avians are racial enemies of the lythren because of the snake race’s ancient blasphemous ways that led to their cursed state.

Allowed alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral, Chaotic

Canidae: Canidae are part of a pack-based society with a strict dominant and submissive hierarchy. As a result, they’re extremely dutiful. Once someone has earned their loyalty, they won’t think of betrayal without first being betrayed themselves. Magic is highly regarded in their society since most members of the race possess little arcane skill. Canidae are not schemers and backstabbers. They are absolutely loyal to their pack and content to serve their role within that group. As long as the pack treats a canidae well, that canidae will never betray its members. However, this does not mean that canidae are stupid. They may be a bit simplistic in their adherence to obeying orders, but they are able to recognize when they are being mistreated or betrayed.

The idea of “pack” for a canidae is loosely defined. A canidae’s pack can be his family, his friends, or the clan to which he belongs. Canidae view their entire race as a loose kin-group family pack. If the group to which a canidae belongs mistreats other canidae, this may be viewed as a betrayal as a canidae would view such persecution as actions taken against his family. Canidae are racial enemies of the felis.

Allowed alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral

Dagahasi: Dagahasi are savage and bloodthirsty creatures. They are barbaric and lack even a veneer of niceties and manners, but are able to tolerate those they consider useful. Dagahasi range from power hungry and tyrannical to just barely managing civility for those they view as lesser beings. Dagahasi do not need to be nasty and disrespectful to those who are more powerful. They have a sense of self-preservation and can be quite cunning. While generally rude company and with no desire to make friends, dagahasi are capable of showing some measure of civility if they feel it is necessary.

Allowed alignments: Evil
Allowed ethos: Neutral, Chaotic

Felis: Felis are divided into a dichotomy of cultures. Felis who live in the city are refined, a bit vain, and civilized, taking offense to those who view them as pets or animals. Those who live in the wilds are predatory, tribal hunters. Both felis cultures tend to form or join larger groups out of a feeling of necessity, be it to maintain their comfortable way of life or to hunt large prey. Tribes of wild felis are led by shamans as the race tends more toward physicality than arcane skill. Felis are racial enemies of the canidae.

Felis are NOT humans with ears and tails. They are not anime cat girls or house pets so do not lick yourself and try to act cute or create a felis with large boobs to be a sex kitten.

Allowed alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral, Chaotic

Goblins: Goblins as a rule are stupid, cowardly, and very greedy. They are barely a step above animals in both their sentience and way of life. Most goblins are obsessed with obtaining treasure and will sometimes serve other races with idiotic enthusiasm in pursuit of shiniez. All goblins speak only a butchered form of common called goblineeze.

Allowed alignments: Neutral, Evil
Allowed ethos: Neutral, Chaotic

Grothtalians: Grothtalians are innately unable to use most magic and therefore have developed great physical strength. They are diligent and value hard work. Groths are fine artisans and craftsmen and are particularly skilled as metalworkers. They are materialistic and see wealth as a sign of status. This can lead groths to covet material goods, collect valuable trophies, or devote themselves to accumulating coin. Groths make excellent merchants and businessmen as they value planning and shrewdness but may have little care for honesty or honor. Note that grothtalian RP is not an excuse to hoard limited items.

Grothtalians are often very superstitious from years of living underground and, as a result, are very set in their ways. They are very proud of their beards, seeing facial hair as a sign of station, and even the women often grow a beard as they are considered equal in status to the males of the race. Groths dislike the visardi’s lack of care for aesthetics and finery.

Allowed Alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral, Chaotic

Johgo: Johgo are fun-loving and good-spirited, with a playful love of pranks. They are very good-natured so their mischief is not malicious; it is either generally harmless and/or aimed towards those of darker hearts. Johgo do not like to see people get hurt and do not seek to cause emotional or physical distress with their tricks. They are part of a communal society and therefore rarely willing to be loners. Johgo are fiercely protective of friends and family. While whimsical and fanciful, they are not simple children and they do not speak in third person. They aren’t abnormally obsessive or suffering from social deficiencies as the environment in which they are raised eliminates such defects. Johgo prefer to enjoy the good things in life such as good food and good friends. As they prefer not to dwell on the bad, johgo have little interest in vengeance and holding grudges.

Allowed alignments: Good, Neutral (with neutral tending toward good)
Allowed ethos: Lawful, Neutral, Chaotic

Lythren: Lythren are reclusive and distrustful of others’ intentions. They are always very aware of the struggle for survival and as a result, are crafty and avaricious. Lythren range from hating the gods for the curse they’ve been born with to desperately seeking to regain divine favor. As a cursed race, lythren are not beautiful or voluptuous and are blind in the light of day. Their ugliness and malformity has made them jealous of the other, more attractive races. Lythren hate avians for their devotion to the gods who cursed them and are jealous of the ease with which the winged race finds divine favor.

Allowed alignments: Neutral, Evil (with neutral tending toward evil)
Allowed ethos: Lawful, Neutral, Chaotic

Quevran: Quevran are militant and lawful. Their culture is strictly regimented and ruthless in adherence to rules and order. Quevran are ingrained to follow hierarchies of command in both government and religion. As a result, they believe that violating laws should be harshly reprimanded; no punishment is too cruel if it is for a severe enough crime. The quevran are a prideful, seclusive race whose belief in their own superiority makes them very xenophobic. They are loyal to those of their own race above all others and are highly suspicious of the capabilities and motives of members of any other race. As it is impossible for those of other races to become quevran, this suspicion is not mitigated by familiarity. Quevran are bitterly jealous of the siriyu and, as a result, hold a fierce hatred for them.

Allowed alignments: Neutral, Evil (with neutral tending toward evil)
Allowed ethos: Lawful, Neutral

Siriyu: Siriyu are an elegant, refined race but arrogant and snobbish. Their hauteur ranges from prideful, kind benevolence to outright disdain of the other races. As siriyu consider themselves the superior race of M’dhoria, they often feel that it is their obligation to take care of those below them, much as one would take care of a pet dog. They will side with their own race above others, trusting a siriyu’s word first, and will hold respect even for those of their race they dislike, viewing them as worthier rivals. Siriyu have a great aptitude for magic, fine arts and higher pursuits of learning.

Siriyu are extremely averse to physical contact except from loved ones, viewing such affectionate relations as intensely private. They also disapprove of any public display of affection, viewing such demonstrations as unsightly, and, as a result, come off as prudish to other races. Long hair is a sign of pride for the siriyu and most members of the race keep their hair at least below their shoulders; only exiles and outcasts cut all their hair short or shave their heads. The siriyu are bitter enemies of the quevran.

Allowed alignments: Good, Neutral (with neutral tending toward good)
Allowed ethos: Lawful, Neutral, Chaotic

Taurloks: Taurloks are a fierce race of brutish, bestial creatures who possess a great love of war. Their society values valor and honor in both daily life and battle, viewing fights without these qualities as fit only for dumb animals. Taurloks live by strict personal codes and take the swearing of oaths very seriously. Cheating and dishonorable strategies are viewed as weak and unbecoming of a true warrior. They seek to face their enemies head-on rather than use such underhanded methods as poisoning an enemy’s supplies or taking hostages.

Allowed alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral

Visardi: Visardi are a race of highly intellectual, lizard-like people. They have no care for aesthetics, instead valuing knowledge and learning. Visardi range from teaching to hoarding information, but all members of the race view knowledge as the most precious commodity in the world. As a result, visardi are willing to make great sacrifices, pay staggering prices, or trample others underfoot to obtain knowledge. Visardi are highly skilled in all branches of the arcane. They are disdainful of the groths’ inability to use magic.

Allowed alignments: Good, Neutral, Evil
Allowed ethos: Lawful, Neutral, Chaotic

Leave a Comment

{ 3 comments… read them below or add one }

Drekner August 14, 2011 at 7:46 AM

I’ve only one question. Simply about the Lythren. It says “Lythren range from hating the gods for the curse they’ve been born with to desperately seeking to regain divine favor. ” In particular, I’m referring to the latter half of that about them seeking to regain divine favor. If a lythren is seeking as such, why would that lythren hate the Avians? That would be hypocritical.. If anything, they should seek them for being so devoted and ask for help to regain favor, if that was how said lythren was.

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Lyseri August 14, 2011 at 8:10 AM

I suppose I will go edit that to be more clear, but to answer your question, if the lythren is of the type that is seeking to regain favor, then he will hate avians for already being the “chosen” of the gods. The gods allow avians to be the caretakers of the divine city as a reward for their great faithfulness and this would be a cause for lythren to be jealous. Lythren are also cursed and bound to live in the dark of the caves while avians developed with wings that allow them to freely fly to the City of the Gods, so this would be another reason for lythren to feel jealousy.

One thing to note about lythren is that they are suspicious and greedy creatures. They are not likely to be going around asking for benevolence from others in the first place since the other races view them with distrust as a result of their natures. I would not go so far as to say that they cannot receive any religious instruction from the other races, but they are still cursed by the gods to this day. Avians in particular have no good will toward the lythren and the lythren respond to this dislike in turn.

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Iskvarren August 16, 2011 at 4:29 PM

I’d like to add a thought that occurred to me after the seminar, regarding the question someone asked that was along the lines of “Do groths have racial enemies?”

Perhaps the grothtalian history of living underground created both the superstitious attitude (There’s stuff in the darkness and darkness is intangible and unkillable.) as well as the love for material wealth/goods (Gold and precious gems are tangible, you can trust rock underfoot, etc). As a result, they think badly of both the avians and visardi for their regard of faith and knowledge as the foremost goals in life. It’s not that they think it’s bad to have faith or knowledge. They just think it’s stupid to trade off all material wealth for faith or knowledge, but aren’t opposed to being faithful or obtaining knowledge if it helps them to acquire wealth and secure their station in life. In return, the other two races could think poorly of the grothtalians for their materialism.

I’d also add that instead of having grothtalian and visardi/avian as “racial enemies”, I’d like to demote it to some sort of “racial contempt”. I don’t see the same sort of reason to hate each other because of century-old feuds (siriyu/quevran and felis/canidae) or just on the principle of the matter (avian/lythren). It would range from contempt to bewilderment and result in things like “Wow, you live in holes in the ground where there are lythren and you like it?” or “Why would you trade that NICE SWORD for knowledge? Do you know the history of that thing??”

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