I updated code today. Here is a quick list of things that changed sorted by class:
Shifters:
-removed mental pain, mind blast, temporal rift, translocate, and disruption
-merged bind soul with psionic shield
-moved foresight from level 2 to level 1
-moved infravision from level 3 to level 2
-moved mental scythe to level 3
-upgraded mental scythe to be same power as disruption
Enchanters:
-removed enfeeblement and shocking grasp
-moved armor from level 2 to 1
-moved disjunction to level 3
-made chain lightning skip group members
-made recharge’s cooldown equal to the length of the longest buff
Druids:
-swapped enfeeblement for weaken
Necromancers:
-upgraded taint into a combat spell that increases abyssal vuln by 15 points per cast up to 30, lasting 10 rounds
-added new spell to be released for necromancers
Various Changes:
-increased mana costs of psionic shield, mental scythe, and weaken
-made charmed thief mobs not steal from same group
-added chance for additional 1/3 damage drop to weaken
-increased the saves bonus of shield, force barrier, etc to 10