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Author Topic: The Return of M'dhoria  (Read 1547 times)

Dmitrei Payne

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The Return of M'dhoria
« on: July 16, 2015, 05:51:29 PM »
Here are some reasons to play M'dhoria. All of these roles have been played at one time or another by myself or other players collectively. So many adventures and stories have come about due to these ideas and decisions by players to evolve into these roles. Some of the roles were goals planned, others evolved into the roles based on their character's random choices; However, it all starts with your imagination and your interaction with other players. If you haven't played in a while, I encourage you to start playing. Make a character and meet in the center of Seria. If noone is there, make it a habit of waiting there whenever you are done working on stuff. If you are leveling, level, when you are done, go to the center of Seria. Look for players where the game is most central. The center of Seria was always the place to meet, to develop relationships, to learn how to roleplay, to evolve your style, and to develop a love for this game. Try to remember what it meant to be new to this game, don't come already feeling experienced and better than everyone else, come as a newbie, ready to learn again and develop a new style than your old way of doing things. Remember you don't need to devote hours every day to play this game. Limit yourself to a half an hour to an hour. Come to the center of Seria and chat with other characters. Maybe over time you'll learn to make more time, you'll develop a love for the game again. I hope you will take it into consideration, and I'll see you at the fountain. Below I have listed roles to play as, these are just ideas and there are plenty more than this:

Roles to play:
A shopkeeper: collecting trinkets, interesting things, weapons or armor and selling them to other players.

A smith and tailor: offering services to make repairs, reinforce armor, sharpen weapons,  make clothings from patterns and supplies.

A guard: serving in the local guard, learning discipline, enforcing the city laws, hunting down wanted criminals, making arrests, all for a lousy days wage.

A resourceful thief: fencing off goods to other players that you’ve collected from unaware victims or keeping the goods for yourself, making your living off the coins of others, or by providing services to paying customers, stealing information by listening in on conversations from the shadows and using it to your advantage, or using your street skills to aid in the catch of criminals for the local guard.

An enchanter: offering services in exchange for money by powering up weapons and armor with enchantments, protections, and fireproofs.

A healer: making money by offering healing services during quests or traveling with a band of other adventurers.

A spouse: wooing a friend and establishing a strong romantic relationship, getting married and exchanging rings, then finding the adventures of loyalty and/or betrayal in relationships.

An addict: find quick and easy ways to make money so you can feed your addiction habits as a dice rolling gambler, horse betting gambler, noisy town drunkard, magic pill popper, food glutten, or heart-breaker, always looking for a new relationship at the expense of someone else’s heart.

A sell-sword: offering your services as a warrior, traveling with people on adventures, hunting for loot, or giving protection.

A spy: working for the enemy so you can gain their trust, get information and relay that information back to your allies.

An assassin: you collect bounties and find ways to kill people as effectively and quietly as possible, waiting patiently for the perfect moment to strike or using cunning to earn their trust and then make their death seem like an “accident” during an adventure.

A knight: teaching morals and values in honor, chivalry, honesty, kindness, and zealously fighting those who would spread corruption and other forms of evil.

A priest: becoming the priest in a religion, or learning from a current priest in order to pass the values and tenants of a religion on to other followers.

A foreigner: making somewhere other than the most popular city your hometown and developing a foreign accent, different style, tastes, and habits.

A sailor: making a ship and taverns your often venture, and telling people of your adventures on the open sea, spending most of your adventures exploring watery regions.

A trainer: offering services to train people and help them hone their skills, languages, or spells, roleplaying with them along the way, and developing relationships. Or serving as a lieutenant and training soldiers and guards for a city.

A serviceman: serving the chain of command and working your way up, battling those at war, giving advice to royalty and advisors ,and establishing relationships along the way.

An explorer/historian: offering to document and record events and historical factoids as part of a position in a cities ranking system, all for a lousy days wage and the opportunity to make events part of the games IC lore.

Possible aspirations and goals for you and your character, because sometimes we just need a reason to play

  • To be the wealthiest well-known shopkeeper in the land, and to have a store built and named after my character.
  • To be the wealthiest well-known smith and tailor in the land, and to have a store built and named after my character.
  • To be the captain of the guard, highly respected and loyal to the crown, and on top of that, be the strongest at PvP to demonstrate why you should retain role as Captain; or instead of strength, using your cunning ways to establish order and crack down on crime. Use unorthodox methods such as recruiting thieves, or if you are cunning enough become captain of the guard as the lawful chaotic thief class.
  • To be an infamous thief, respected, feared and/or wanted in several cities, keeping a low profile and friends with very few. If possible, see how far you can go without your name being known by anyone.
  • To start a band of thieves, or a thieves guild, and to become wealthy and respected as gangsters who control the streets.
  • To be the best enchanter in the land, the one everyone goes to for enchantments, and possibly serve as a historian/explorer, documenting everything I see and becoming a renowned historian. Get a library named after my character, or at least a statue head.
  • To be friends with everyone, offering healing services to everyone I meet, the more friends I have, the more well-known my character is and remembered, marry a man or woman who is in power. Be the most loved character around. Avoid making enemies.
  • Play as an addict or someone with a poor lifestyle, be it a drunkard, pill popper, or gambler or homeless or prostitute, and learn to overcome that addiction or lifestyle or simply never overcome it. Let your addictions and lifestyle lead your decisions. Become connected to the underground world, doing assignments for criminals out of desperation for money, alcohol, pills. Gain the pity and love of people and become known for your misfortune and known for your victory overcoming it. Or become an infamous criminal that people remember for many years.
  • Be the strongest PvP character in the game, become renowned by the playerbase because of how strong you are, but at the same time respected and not loathed, and offer your services as a sellsword. Become a mercenary and help finish wars between cities because of your strength. Become the general of a city, become king one day and reign during an era of Peace. Host festivities.
  • Spy on everyone and everything. Let information be your power and use it to blackmail and control peoples actions. Cause a war. Cause a breakup. Then settle on being a historian and recording history.
  • Become a renowned assassin that people fear. Try to use an alias, and don’t let people learn your identity.
    Use a different mask each time you kill someone. Find unconventional ways to assassinate targets. Get a contract to kill a king and fulfill it without being caught. While not doing contracts, live a simple life as a guard or soldier that people wouldn’t suspect as a known killer.
  • Form a Knight’s code and live by it, either formally become a knight serving in rank and chain of command or informally serving a faith or religious order, eventually get a squire, travel with them and teach them what you know. Develop tests and trials for you and your squire to go through to “purify” or “humble” the spirit. Get a horse and name it. Develop a relationship with your pet, have it develop its own character and personality different from your own.
  • Become a priest of a religion, form your own interpretation of an idea and practice it, don’t just do the standard. Challenge followers to do things, hold quests and events to test their devotion and/or penitents. Work your way up to High Priest. Become so close to the immortal ICly that you can speak on their behalf. Achieve or attain immortality someday and work with the staff.
  • Live in a different city or land, become a leader or a person of influence in that land, then become the ambassador. Eventually become the king/queen of that city and form alliances. Work on getting more players to become a foreigner like you. Establish a new culture and record and document your work. Become part of M’dhoria’s history books as King of a distance land.
  • As a service man, work your way up the chain of command, eventually becoming a general or even at a chance of being king or queen. Establish a royal lineage that must stay within the bloodline. Establish mandates and new laws that you believe will promote peace and order. Gain the love and affection of everyone. Have a statue made after you. Die of old age.


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Re: The Return of M'dhoria
« Reply #1 on: June 20, 2017, 01:34:39 PM »
Attn: Citizens of M'dhoria

As most of you are aware at this point, I have begun a multi-medium effort to recruit people into the game. I have seen quite a few returning faces as well as some new ones that keep coming back. I urge you to consider making a return if you have not yet done so. You may find things quite a bit different (or not) but one thing is for certain. There is plenty of room to create new and interesting RP as most characters are new and only a few dated characters remain active. With a bunch of new characters comes a bunch of potential. I hope to see you all out there.

Edit: Tell you friends to come back or to start playing if they never had! Spread the word! Let no ear go untouched!


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Re: The Return of M'dhoria
« Reply #2 on: January 14, 2018, 12:24:14 PM »
A few months after the above amazing post by Dmitrei Payne I'd like to add that even if you are experienced there have been a vast number of changes and updates that have been a ton of fun and certainly worth taking for a spin. Adds a nice layer of freshness to a place where there are limitless possibilities and the depth of your imagination is at your disposal. I also encourage new and familiar players to check the world out. Those returning can experience the changes and those new can forge your own experiences. I look forward to seeing you there.


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Re: The Return of M'dhoria
« Reply #3 on: February 07, 2018, 06:34:10 PM »
I keep meaning to come back and hang out for a bit... but my current work schedule is all over the place due to such a lack of staff... (I need to start asking for two people's pay checks...), life responsibilities with the family, and working on several stories I'd like to publish one day... I just don't have a whole lot of spare time to keep any characters from auto-deleting. Maybe after next week, when I have a week off, I'll try and hang out some. So long as I am not babysitting my nephew too much. xD Otherwise I know he'd end up causing my character to blow up... even if it isn't actually possible, he will make it possible.  ::)
Arias says in common, as he swishes the dagger in his hand, 'Take that Dire-Goblin! Fear my dagger of truthiness!'

There are no happy endings, because nothing ends.


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Re: The Return of M'dhoria
« Reply #4 on: March 08, 2018, 12:32:30 PM »
After a long hiatus, walk-about, wanderlust, and real life, I have finally found my way back home.  It is nice to see a few regulars on.  Haven't had the opportunity to interact much with them yet, but will in the near future.

Love all the changes and I am over joyed to see life in the realm.

Looking forward to roleplaying with you all.

Life is a hard teacher, she gives you the test first, the lesson afterward.


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Re: The Return of M'dhoria
« Reply #5 on: March 18, 2018, 03:57:03 PM »
Okay, I managed to take the first step... I made a new character. I cannot promise that I'll be able to log in much, but I'll try! I cannot do late nights as much as I use too anymore (UK timezone), but if I'm on, and you see me; feel free to RP with me. :)
Arias says in common, as he swishes the dagger in his hand, 'Take that Dire-Goblin! Fear my dagger of truthiness!'

There are no happy endings, because nothing ends.