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Official Announcements / Re: Restringfest!
« Last post by Darmian on June 13, 2019, 10:12:04 PM »
Due to some personal issues the event will be ran earlier in the day. 14:00 - 18:00 server time instead. Apologies but life tends to do that these days eh?
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Official Announcements / Restringfest!
« Last post by Darmian on June 06, 2019, 09:22:21 PM »
Greetings mortals,

   We will be throwing a Restringfest on June 14th from 17:00 - 21:00 Server time, Depending on turnout
there may be a small waiting period as we will preform them in a first come first served style. I myself will
most likely be online a good portion of the morning as well but can not guarantee that I will be available
at any one point until the afternoon. If you see me in the Who list, feel free to hit me up early.

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* Restringfest Regulations *
You are allowed a maximum of two restrings.  You may not restring two items at either station.
You may only restring items that cost 2-3 rewardpool (See HELP RESTRING COSTS).  You
may restring items on multiple characters, but you must wait in line for
each one.  If you are prevented from attending due to time zone or must go
before it is your turn, you may request a rain check which must be claimed
within 3 days of restringfest.  You may only request a rain check for one
character if you cannot attend.  Remember that restringfest restrings are
essentially free.  The staff has the right to deny any restrings for any reason.
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Official Announcements / Re: Ongoing Code Update Thread
« Last post by Iskvarren on April 08, 2019, 12:43:13 AM »
DONE - Look into why 100% butchering needs to have a failure chance.
Butchering success rate is now either your skill level or (50 - corpse level + skill), whichever is higher.
This means 100% skill = 100% success.
If you have 20% skill and you're butchering a level 10 corpse, it'll give you a 60% success rate.

DONE - Make successful shatter message cyan for visibility.
This allows your team to know to spam DPS instead of debuffs, esp if multiple people are trying to land shatter.

DONE - Newbies aren't protected from rescuing anymore.

DONE - Lesser Heal had a higher skill minimum than every other heal.  Brought it back down to a minimum 50% skill.  This makes those lavender pills heal 100 HP each, unless you're a cleric.

DONE - All new level 1 characters start with 11 spell slots (caps at 60 at level 50).  All rushed characters start with 60 spell slots.  I'll manually set anyone's slots to 60 and refund trains after this is implemented.

DONE - Not sure if right fix, but it seems like unfinished mails haven't been cleared properly since the beginning of time.  Added a line to see if we can do that better and avoid future mystery crashes.

DONE - Made the current immortals-only room vnum prompt option usable by mortals as long as they can see in the room.

DONE - Administer seems to be working fine, but leaves/roots don't work properly since they are programmed foods.  Allowed TRIG_EAT to fire for NPCs so you can administer these things.

DONE - Fixed sleep spell.  Also added Dreamcatcher spell for Shaman/Shifter.


commit 53ac055196a0deeb7b4a9319a3843c6e5b032f3b
Author: Iskvarren
Date:   Sun Apr 7 23:24:22 2019 -0500

    - made %R room vnum prompt option work for mortals if they can see in the room
    - made freeing up mail objects a little more rigorous
    - fixed a bug preventing characters from rescuing newbies
    - added DREAMCATCHER, a spell that can double recovery gains while sleeping
    - allowed all characters to naturally scale to 60 spell slots at level 50
    - attempted to fix a bug with rushed characters not being able to use moves
      despite having adequate hours
    - fixed a bug in lesser heal which made it act at 75% skill instead of 50%
    - fixed a bug in sleep caused by trying to make it work as a fightaffect
    - colored the success message for shatter in cyan for visibility
    - changed Butcher's success formula - either skill % or based on corpse level,
      whichever is higher
    - allowed TRIG_EAT to fire for NPCs
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Stories and Logs / Things are stirring, and someone must tell the tale
« Last post by SythNdaRR on April 05, 2019, 06:20:03 PM »
An old siriyu man with long fancy hair saunters in from the north wearing a mandolin strapped over his shoulder.
South Street at the Entrance to the Plaza
The dark spires of Darkwater Basilica rise above a wrought-iron fence draped
with thick moss.  The auburn cobblestones of South Street contrast sharply
with the gray stones.  To the east, an opening in the marble wall that
surrounds the plaza permits entrance.  A line of sewer grates on the east side
of the street provide drainage.  Far in the distant south stand the southern
gates of Seria while the center of Seria lies farther north. 


[Exits: north east south]

The sun is setting, the sky already getting dark, as the siriyu bard leans against the marble wall surrounding the plaza. He adjust his mandolin, to begin picking a chord, not to play a song but to keep the tempo of his story.

"Hear Ye, Hear Ye, ONE and ALL, come here a story of the Golden City, nestled between these walls."


The siriyu bard continues to strike the chord, keeping a steady tempo, as citizens and their children bustle along south street, some stopping to hear the bard's tale.

"There is much a stirring in these Great walls, seems these days all of Seria is an adventurer, and half of them great men and women, world renowned. There are merchants and traders whose stock rival the greatest of DRAGON HORDES, and fair clerics and holy knights like not seen since the ages of Ghel'dale and the goodly Elysiriyu."

The siriyu bard continues his story with a single steady chord, keeping tempo.

"But all is not good in these Golden Gates, rumors of demons and evil abounds, insidious plans for control, destruction and domination."

Focusing his attention on a family with a few adolescent teen children and down in age to a newborn, he plucks the chord a little harder, but no faster.

"Will our Protectors be victorious? Or will evil prevail?"

Looking at one of the youths, the siriyu bard finishes his story, marked by the end of his steady chord.

"Or will a new hero arise from the shadows, newly out-fitted by our fine merchants, and save the day?"

Peeling himself off the wall, he winks to the youth, as he places his brass bucket on ground in front of him.

With a round of applause his bucket is quickly filled with small coins of low denominations.
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Official Announcements / Re: Cities of Mdhoria Discord
« Last post by Darmian on February 19, 2019, 11:22:52 AM »
Great idea!
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Stories and Logs / Re: New Player Plot
« Last post by Graven on February 17, 2019, 11:18:52 AM »
Good stuff.

'The dagahasi grew weak because they imagined the Dark Lords were not fickel.'

This was my favorite line.  Those guys just never learned.
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Official Announcements / Cities of Mdhoria Discord
« Last post by Lartic on February 12, 2019, 10:51:33 PM »
The forums are a little dated and underused. For this reasoning I've created a discord channel that is open to all. Below I will post the link.

https://discord.gg/dXBE5nt
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Stories and Logs / Re: A Legendary Achievement
« Last post by HerpDerp on January 21, 2019, 11:20:54 PM »
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Non-Story Logs / By the skin of my Teeth..
« Last post by HerpDerp on January 20, 2019, 04:21:04 PM »
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Stories and Logs / Re: A Legendary Achievement
« Last post by HerpDerp on January 18, 2019, 08:07:52 PM »
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