Username: Password:

Author Topic: Oops  (Read 2032 times)

frelans

  • Quiet as a Mouse
  • *
  • Posts: 7
  • Karma: +0
Oops
« on: February 15, 2010, 02:10:32 AM »
<1317hp 295mn 451mv>

To the north, you are entering the lands of the Enclave.
 
Those who dare to break the Laws of Enclave should never forget that there
are no "minor" crimes.  Those who break one Law step over the Law itself.
Those who ignore the Law are enemies of the Enclave.  They should take it as
highest favor and mercy on Enclave's side if punishment for their crime shall
be less severe than painful death.
 
(The laws are listed below, please read laws for further information.)





Trespassing
The Enclave does not allow anyone in its lands, save for those who are
allied with it or somehow managed to acquire a special permission from high
ranked officers.  Trespassing on the lands of the Enclave, especially to the
holy forest of Ishon, shall be punished severely and instantly.  Those who
are caught on trespassing must be ready to produce their documents as soon
as requested.
 
Thievery
Any cases of thievery in the lands of the Enclave shall not be tolerated. One
should think twice and compare value of stolen loot to value of his own head,
or perhaps both arms, before committing such.
 
Heresy
Any ill speaking about the Dark Lords shall not be tolerated. The one who
dares to speak against the Dark Lords shall be banished from the lands of
Enclave forever, sometimes posthumously.
 
Slavery
Slaughtering slaves who do not belong to you shall not be tolerated as well.
One who kills another's slave shall compensate double cost of slave and serve
a time in jail.
 
Concealment
It is prohibited to appear in the lands of the Enclave being concealed by spell,
 
mask, hood, helmet or hiding in shadows. One who does such without special
permission risks being beaten down without any word and jailed until their
person is identified.
 
Insubordination
Citizens and members of the Enclave must show courtesy to their superiors.
The order of commander is a law for subordinate. Failure to follow the order
shall cause worst consequences for the guilty.
 
Treason
Treason includes, but is not limited to: speaking or acting against the Enclave,
 
attacking any member of the Enclave, attempt to cause civil unrest, providing
information to other nations, conscious misinforming the Enclave about other
nations, aiding criminals, and serving as mercenary for those outside the
Enclave. Treason is worst crime and will be punished most severely.
 
Murder
Murdering citizens and members of the Enclave shall not be tolerated. Even
attempted assault shall be considered as murder. Those who attack one member
of the Enclave, attack all the Enclave, questioning its might and ability to pro
tect
its citizens.

Along the Northern Road
The air seems light and a bit cooler here as the northern road makes its
way through the northernmost part of Alandis.  Rising up towards the east,
the forest trails off a good distance from the road, slowly working its way
closer as it heads to the south.  The sounds of the wild can be heard
faintly from the forest while only silence remains to the west of the road
where only the grass plains can be seen.  The northern road heads further
into the colder north as it also runs towards the south.  


[Exits: north south]
     A small wooden sign, with a posted piece of blood-written paper is here.

You think in common 'This sign is horrible and needs to be removed...'

Frelans gathers small pieces of wood that lay near the edges of the road.


Frelans places the small pieces of wood in a circle around a small wooden sign,
with a posted piece of blood-written paper.

Frelans lays a flame-covered double bladed waraxe against the wood until it start to take the flame and burn.


You create a nice warm campfire.



A campfire crackles softly.


Frelans runs around gathering more pieces of wood from the edges of the road, placing them around the sign and watches it burn.



A campfire crackles softly.



Along the Northern Road
The air seems light and a bit cooler here as the northern road makes its
way through the northernmost part of Alandis.  Rising up towards the east,
the forest trails off a good distance from the road, slowly working its way
closer as it heads to the south.  The sounds of the wild can be heard
faintly from the forest while only silence remains to the west of the road
where only the grass plains can be seen.  The northern road heads further
into the colder north as it also runs towards the south.  


[Exits: north south]
     The charred remains of a wooden sign are here, the text blackened and illegible.
     (Glowing) A glowing warm campfire is here.


You think in common 'That sign looks much better now...'

You beam delightedly at nothing in particular
A translucent spectre's wrath massacres Sharok!
    Sharok gently lands on the ground.
    Sharok is stunned but will probably recover.
    Sharok hits the ground ... DEAD.
   
    You say in common 'May Lord Jeyne watch over this battlefield this day, ensuring the strong in here prevail

Skeas

  • Quiet as a Mouse
  • *
  • Posts: 28
  • Karma: +3
  • best world
Oops
« Reply #1 on: February 15, 2010, 08:07:57 AM »
Someone's in troooooooouble.
x