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Author Topic: Ongoing Code Update Thread  (Read 23577 times)

Iskvarren

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Re: Ongoing Code Update Thread
« Reply #90 on: July 06, 2017, 12:19:06 AM »
COM Version: 2259
Commit:      7f7d6a6ae8818a88b548920c792cc8178566aaa5
Built:       Thu Jul  6 13:35:31 CDT 2017

    -made it so all sheaths can be used by adaptability
    -fixed some issues with favor interpreting piety and adherent/devotee
    -fixed an issue with ensorcel not counting casts (can only go up max 20 levels)
    -fix to how adaptability improves
    -added adaptability, a skill that makes 0% weapon skills behave at 70-95%.  It
     does not affect bow, but allows the use of thrown at 70-95% as well.
    -fixed a bug in combatspam message for reflex.
    -removed extra lag from throwing or shooting arrows with poison/flame
    -added some extra checks for characters being valid
    -made all charmed creatures attempt to return to master
    -changed how timers work for charm and transmogrify
    -fixed an issue with reset progs not firing
    -adjusted all NPC weapon skills to 75 + level / 2
    -adjusted exotic weapon skills to 65 + level / 2

Everything is at the end of the to-do list.  Even the things at the front of the list are at the end.

Iskvarren

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Re: Ongoing Code Update Thread
« Reply #91 on: July 14, 2017, 04:28:10 AM »
COM Version: 2263
Commit:      b5ba10267007a67f1855383d5a446f0da25b5495
Built:       Fri Jul 14 03:16:06 CDT 2017


    -fixed an issue causing mask items to load into game without the flag
    -added the voracity skill which uses the CRUNCH command to deal damage based
     on hunger/thirst.  Crunch has a chance to inflict Critical Wound, decreases
     hunger/thirst, and restores own HP by a small amount.  Characters with
     voracity do not suffer from regeneration effects of hunger or thirst.
    -added scent of blood, which increases damage as victim is bleeding.  Damage
     increases up to a total of 2x damage as enemy becomes more injured.
    -removed group tactics
    -fixed an issue where an NPC might get killed by a toxin and continue to be
     checked


Everything is at the end of the to-do list.  Even the things at the front of the list are at the end.

Iskvarren

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Re: Ongoing Code Update Thread
« Reply #92 on: February 16, 2018, 09:33:36 AM »
Had some time to fix a crashing bug.  Apparently someone tried to kill Lord Wyndever while he was trying to emote...

commit a98b5a888acf3e249625b3e72decc579201b2a32
Author: Iskvarren
Date:   Fri Feb 16 08:28:47 2018 -0600

    -fixed an issue with purging NPCs trying to emote
Everything is at the end of the to-do list.  Even the things at the front of the list are at the end.

Iskvarren

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Re: Ongoing Code Update Thread
« Reply #93 on: November 12, 2018, 08:48:38 PM »
commit dca672009853133dad6dd33108de80319f555c87
Author: Iskvarren
Date:   Mon Nov 12 18:22:17 2018 -0600

    - Fixed a bug where exotic weapons had no swing delay.
    - Fixed an issue where NPCs could get stuck fighting guards.
    - Fixed a bad return value.
Everything is at the end of the to-do list.  Even the things at the front of the list are at the end.

Iskvarren

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Re: Ongoing Code Update Thread
« Reply #94 on: November 13, 2018, 11:54:11 PM »
I'd like to try and fix/add a few things every day.  Today I realized the new shaman spell I made doesn't target correctly and wasn't adding any damage bonuses like I intended.  I also added in some stuff for NPCs to prevent abuse of assisting NPCs.

commit 3b326d259327ba0cbbe339d4ca7042d2270e877c
Author: Iskvarren <iskvarren@mdhoria.net>
Date:   Tue Nov 13 22:51:59 2018 -0600

    -fixed a bug in ancestral blessing's targeting
    -fixed a bug causing half the effects in ancestral blessing to not add
    -made it so level 40+ NPCs only do 1 damage to each other
    -made NPCs always try to retarget if stuck fighting another NPC level 40+
Everything is at the end of the to-do list.  Even the things at the front of the list are at the end.