Thief
As sly and stealthy tricksters, thieves can thrive in nearly any environment but tend to frequent the cities, pilfering from passersby. Skilled in lockpicking, trapsetting, and theft, thieves exercise their skills on both sides of the law; while some rob and swindle beneath public notice, others serve their governments as informants and spies. While thieves are adept with knife and whip, most can only manage brief tussles and prefer to run and hide until danger passes. Their mindsets and personalities vary greatly, ranging from the noble robber stealing from the wealthy to the lawless cutthroat targeting any unfortunate who crosses his path. Most law-abiding citizens and governments will deal harshly with the thieves they manage to catch, but there will always be those who believe the rewards great enough to outweigh such risks.
All thieves have the FENCE and SCRUTINY abilities and thieves cant language.
Note: Beware that if you are caught stealing, you can be PKed. Your victims must have sufficient reason to suspect you, such as “known thief with things identical to what I lost” or “person is wearing the same things as the person that robbed me.”
Allowed Races: Avian, Canidae, Dagahasi, Felis, Goblin, Human, Johgo, Lythren, Quevran, Siriyu
Thief Skill List
1: dagger evasion wear leather 2: haggle gash 3: peek 4: whip 5: hand to hand trip 6: thrown 7: fast healing steal 8: dirt kicking mace 9: pick lock breakneck 10: eavesdrop thieves cant 11: keen vision second attack 12: cover daggermastery hide 13: meditation 14: sneak backstab whipmastery 15: traps 16: oilslick find 17: slip circlestab 18: wear chain wear scale 19: stalk 20: appraise 21: snitch 22: envenom 23: estimate 24: blackjack 25: disarm 26: smokescreen 27: mug 28: bow 29: tumbling 30: dual wield 31: sharpen 32: third attack 33: blend 35: street tactics anticipate 37: disguise 40: grab 45: shadow attack 47: feint