Religions
Religion is an active part of each character’s roleplay in CoM. In M’Dhoria, the citizens recognize eleven major religions, with each religion embodied by one deity. These religions represent the many different aspects of life in M’Dhoria. Each has its own tenets, though some overlap in their domains.
Note: We expect followers of religions to incorporate their faith into their character’s roleplay. If you do something that you wish to make sure that your chosen deity does not miss, feel free to email a log of it to immortals@mdhoria.net.
- Battle and Tactics – Jeyne, Valorous Herald of War
- Chaos – Iskvarren, the Knave of Iniquity, Reaper of Smoke and Ash
- Chance – Dulon, Mediator of Chance
- Death – Sativa Mundris, the Eternal
- Deception – Lyseri, the Divine Cheat, Shadow of Mirth and Mischief
- Delusion – Caym, the Delusional (application only)
- Deliverance – Kamrin, Lady of Swift Deliverance
- Knowledge – Araeus the Unbound, Solemn Lord of Knowledge
- Magic – Chirondin, the Keeper of Knowledge, God of Magic
- Nature and the Hunt – Sannhet the Wanderer, Capricious Goddess of Nature
- Order – Qurimel the Eagle, Goddess-Judge of Order
For an in-depth look at roleplaying a religion, please see our guide on How To Religion.