The First Few Levels

Welcome Newblets! Once you’ve left the Newbie Tutorial and found yourself in the Academy square, you might have questions as to what to do. In your inventory will be a handy map to the Academy layout, which will give you some direction around the grounds. After getting familiar with the area, your next steps should be…

  • Read help files, such as help religion, the help files for your chosen hometown, HELP IC, HELP EMOTE, HELP RP, and as many others as you can. Helpfiles contain useful information that every player is expected to be familiar with, especially within the RULES category of help files.
  • Boost your stats, starting with WIS. With 21 WIS, you’ll get 4 practices per level. You can cap this with your trains and certain equipment, a handful of which can be found in shops, on mobs, or from low-level quests. INT and CON would be the next stats. A high INT influences the rate at which skills are learned and mana gained per level, while a high CON determines how much HP you get per level.

What to do in the first levels?

You can remain in the academy training grounds (the area with the trainees) until level 6. At this time, you will become familiar with the basics of combat and how to level through skills. Your first practices should go into melee skills, such as weapons (dagger, sword, staff, etc), combat skills (kick, trip, etc), fatalities (slitthroat, smash, decapitate, impale), and armor (wear leather).

For mage classes, the above also holds true. Up until certain levels, mages will only get a return of one spellslot per tick of sleeping. Because of this, it is easier, and faster, to level through physical skills until the level at which you get the passive skill “Trance” or “Solace”, depending on your chosen class.

Once you’ve reached level 6, you will no longer be able to use the area with the trainees. A simple use of recall will return you to the Center of the World at the Central Pier. You can return to the Academy trainers for last minute skill practicing and train using if you wish. If not, then from here on out you have many options.

Leaving the Academy

Once you’ve “graduated” from the academy you must now go forth into the wide world of M’dhoria.

Exploring Your Hometown. Using RECALL HOME will take you to the center of the city. From there, a whole city of shops, trainers, and players await you. Become familiar with the layout. The first things you should locate are the city healer (generally the Priest NPC in Temples), trainers, and the bank.

Here is where you will probably have your first player interactions. By now you should have developed an idea of how your player will interact with others based on race, alignment, and your character’s background. Utilize information in help files and have fun, but always remember that IC actions have IC consequences.

New players are encouraged to begin in Seria. The guilds and temple healer are in the southwestern quarter, while shops are in the northeast. Tiania’s along Eastwall Road will sell a handful of stat-boosting items useful for intrepid explorers.

Useful in-game help files: HELP ROLEPLAY, HELP [HOMETOWN], HELP BANK, HELP HEALERS

Exploring the World. Alandis and some of the cities are mapped. If you explore in your early levels and are felled in combat, you will be instantly restored. If ever you get lost while exploring, you can use RECALL to return to Central Pier, or RECALL HOME to return to your hometown. From the Pier you can board boats to either the Continent of Alandis or the continent of Haphen. Useful signs are in place on the pier noting where
boats lead to and how to use them.

Many areas are dangerous for exploration. If you see only birds or “cute things” (forest critters, for example) around, then the area is probably safe. If an area is infested with orcs, undead, or anything with nasty sharp teeth, then proceed with caution.

Useful in-game help files: HELP RECALL, HELP LOOK, HELP SCAN, HELP FLEE, HELP CONSIDER, HELP MORTALITY, HELP SURVIVAL GUIDE, HELP QUIT, HELP LEVELING, HELP CHANNELS, HELP NEWBIEHELP

Newbiehelp Channel

The newbie helper channel is solely to help our new players as a place where they can ask questions and receive answers on how to play the game. It is not a substitute for finding out through playing the game or reading help files, nor is it a place to ask for IC help. Helpers should defer to those who have the most knowledge about a particular question rather than rushing to provide input.

Use this channel for spam and idle chatter at your own peril.

Syntax:

  • newbiehelp – Turns the channel off/on
  • newbiehelp [message] – To talk on the channel

Suggested Low Level Areas

Pick up an Alandis map to find these places.

  • Serian Farmlands and Forest: Around Seria in all directions, very safe.
  • Goblin Village: Northern road, east at the crude path. Goblins will murder, but they can be a source of coin.
  • Lightened Forest: Western Road, the chipmunks and opossums are safe.
  • Coastal Pasture: End of the Western Road, past the beach. Gneeblos are safe.
  • Field of Torment’s Initiates: End of the Northern Road and east. The Ebon Scourge Temple right ahead can teach nearly every skill, but Meinyos is reluctant to heal good-aligned characters. The battlefield to the west of the Blacksteel Path is full of mobs you may attempt to fight.
  • Rhohaca Marsh: Just past the sunken Land Bridge at the end of the Southern Road is the continent of Haphen. Many small swamp creatures live in the marsh just to the east of the path.
  • Qoosan Mire: Head along the path in Haphen. The farthest south exits will lead into the mire. Beware of sleeping in front of the nighttime dredglings.

When in doubt, bring a friend with you in case something happens! Also, you can always ask ICly. Players often gather at the center of Seria and most will gladly help a newbie. If you need further help or advice, and you cannot find the answer in help files, feel free to ask on the newbie channel with new [message].